B201B27FC8995F4F73D97E53FF2E8354 Comic Adventures & RPGs: Ambushed at the Well

Ambushed at the Well

Looking for an exciting encounter to add to your tabletop RPG campaigns? Look no further! This versatile encounter can be easily incorporated into any system and is perfect for keeping your players engaged and entertained. Whether you're looking to spice up your current campaign or kick off a new adventure, this encounter is a great addition to any DM's toolbox.

The Introduction

As the party approaches the village, they notice a haunting silence that fills the air. The streets are empty, and there is no sign of life except for a few stray animals wandering aimlessly. The buildings are rundown and in disrepair, with boarded-up windows and doors. The village seems to be abandoned, yet there is an eerie feeling that someone or something is watching from the shadows. It's clear that something is not right, and the party can't shake the feeling that they're walking into a trap.

The party approaches a village well to refill their water supplies, but as they begin drawing water, a group of bandits emerge from the surrounding trees and surround the party. The bandit leader demands that the party hands over all their valuables and weapons or else they will face the consequences.

Outcome 1: The party surrenders and hands over their valuables and weapons. The bandits, content with their loot, leave the party alone and depart into the woods. The party must now figure out how to proceed without their weapons and with limited resources.

Outcome 2: The party refuses to hand over their valuables and weapons and prepares to fight. A battle ensues, with the bandits attacking from all sides. The party must work together to defeat the bandits and protect the village. After the battle, the villagers are grateful for the party's heroism and may offer a reward or information on a nearby quest as a sign of gratitude.

Alternatively

If the party decides to surrender to the bandits or if they are unable to defeat them, they could seek out a blacksmith in a nearby town or village. The blacksmith may be able to offer the party new weapons in exchange for completing a task or quest for them. For example, the blacksmith may need help retrieving rare materials to craft a new weapon, or they may need protection from a group of raiders. Alternatively, the party could come across a hidden cache of weapons in a nearby ruin or dungeon, left behind by a previous adventurer or warrior. This would allow them to obtain new weapons without having to rely on the bandits or a blacksmith.




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